I'm a writer and reporter who excels at finding stories and talking to the people behind them. Over five years in the industry, I've covered the most dominant players in esports, complex investigations into potential wrongdoing, and the minds behind beloved games.I've managed a team of writers, hosted major charity streams, and taken big panels from conception to execution.(art by Sam Woolley, GMG)
Eric Van Allen
Writer
Austin, TX
I'm a writer and reporter who excels at finding stories and talking to the people behind them. Over five years in the industry, I've covered the most dominant players in esports, complex investigations into potential wrongdoing, and the minds behind beloved games.I've managed a team of writers, hosted major charity streams, and taken big panels from conception to execution.(art by Sam Woolley, GMG)
Few studios manage to hook my attention quite like Vanillaware does. Each of Vanillaware’s games is singular and unique in its own way, but still carries the identifiable hallmarks of its developers’ art, thinking, and approach. So with Vanillaware return
You could say that Alan Wake 2 was decades in the making. Last year’s blockbuster from Remedy saw the studio return to its roots and the horrors therein, dredging up the past to loop into something new, now. But it wasn’t just the main character or gamepl
Many stories portray brave adventurers in their quest across the land to retrieve an artifact or stop a great evil. It’s less common to see a story look at what happens after the quest ends. When, after the celebration and ushering in of a new era, the ad
Putting a game out early to the public can be tricky, but Early Access is not new to Larian Studios anymore. The RPG studio utilized a staggered launch with Divinity: Original Sin and its sequel to their success, and now with Baldur’s Gate 3, it’s looking for a third win. That doesn’t mean there haven’t been growing pains, though.
A new digital card game that encourages players to spend money to build their collections has been categorized as an outrage by detractors. The outrage stems from the fact that many users believe players need to spend a significant amount of money, beyond the game’s $20 purchase price, to be properly competitive.
“Game developers don’t like me,” said Sabina Hemmi. “Before I came around, there was no insight into how balanced a game was.”. Hemmi is joking. Partially. As the co-founder of DotaBuff, a site that provides statistics about Dota 2 gameplay, she can show with hard data if certain characters are stronger or weaker, and in what areas.
Few photos from the forum ages of online gaming live in greater infamy than one of what appears to be a human duct taped to the ceiling of a dimly lit basement, his arms reaching out to lightly graze the keys of a Dell mechanical keyboard. Many have laid claim to this image. “I was there,” they say.
On the latest episode of Achievement Oriented, Ben Lindbergh and Jason Concepcion talked to Compete’s Eric Van Allen about the challenges of broadcasting esports.
The Ringer
About
Eric Van Allen
Adobe Premiere
Final Cut Pro
Avid Media Composer
Audacity
GarageBand
Adobe Illustrator
Adobe Photoshop
Adobe AfterEffects
OBS
Fraps
XSplit
Adobe Media Encoder
Adobe Creative Suite
HTML
CSS
DSLR cameras
Studio camera equipment
Elgato HD
Hauppauge
Video capture devices
Studio lighting
Audio engineering
Live streaming
Writing
Editing
Non-linear editing
Confident on-camera
Gaming knowledge
Project management
Team coordination
Fast learner
Strong work ethic
Creative eye
writer, video producer, podcaster
bylines at:
Destructoid
USgamer
GIbiz
Wired
Fanbyte
Polygon
PC Gamer
Waypoint / Vice
Washington Post
Compete
Kotaku
Deadspin
Fanbyte
ESPN Esports
IGN
Paste Magazine
Playboy
The Meta / Kill Screen