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Eric Van Allen

Freelance Writer

Austin, TX

Eric Van Allen

I'm a freelance writer and content producer, as handy with a pen as I am with a camera. I freelance for a number of sites, and am always hunting for the next big thing.

Featured

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Swindlemelonzz: 'Work smarter, not harder'

The offseason held a lot of surprises for Complexity. After a long period of playing together, two players left to go compete in Sweden, and a third had to leave the demanding life of playing professional Dota 2 due to health concerns. As Complexity assembled a new roster and fought to hold its spot among a growing stable of competitive North American Dota squads, the midseries departure of Justin "jk" Rosselle from the lineup added to the pile.
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Inside the Steam Marketplace's Indie Haberdashery

Custom-designed weapon and character skins rely on more than savvy 3D art skills. Valve, for all of its innovation and invention, has built an empire on the bones of other games. While Half-Life stands alone, one look at its present-day catalog reveals a foundation built on mods. Dota 2 is the Not Quite Sequel to a popular Warcraft III mod.
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Dream green: The rebuilding of OG's empire

"It's better than what I thought was going to happen, honestly." That's how Johan "n0tail" Sundstein, one-role player and founding member of OG, described the outcome of the roster shuffle season. After every International, Dota 2 teams begin to unscramble and reassemble, piecing together new squads and losing dead weight in order to better themselves in response to the 2016 season.
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Deus Ex: Mankind Divided Doesn't Examine the Real World Issues it Brings Up

Deus Ex has rarely shied away from controversy. The original 2000 game was a milestone for many, and spoke in a manner that still resonates today. It foresaw the rise of the Patriot Act, the growth of constitutional liberalism and the repercussions of a state turned to paranoia. Deus Ex: Mankind Divided is the serialization of these concepts, a game willing to evoke contention without a desire to act on it.
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TobiWan: The voice of Dota 2

You might know him as the voice of Dota 2, the man behind the mic shouting "It's a disaster!" at last year's International, or from any other of the hundreds of competitive matches he has casted. Toby Dawson, or "TobiWan," is one of the most prolific commentators in Dota 2, and he has been in the game for quite some time.
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Competitive Catherine redefines what fighting games can be

This questions comes up, both honestly and facetiously, about a huge variety of games. Sometimes, esports is a groundswell, a way to mark the community that gathers around competitive games they’re passionate about. Other times, “esports” seems more like a trope or a marketing tool. With each passing invocation, the term fades from grassroots communities and inchoate competitive cultures to grand arenas, massive paychecks, and a litany of sponsorships.
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Street Fighter V Now Has a Story Mode, But Does It Really Need It?

Street Fighter’s narrative thread has never been the reason to pick up the game. It is the seminal competitive fighting experience, where we draw the terms “fireball motion” and “dragon punch” from. Characters like Ryu, Chun-Li and Zangief have become iconic, but though their lore is deep, it isn’t always consistent or even coherent.
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Tools of the trade: The importance of quality esports equipment

The tools of the trade are the key to any sport. Like a tennis racket or a set of clubs, good equipment does more than simply facilitate play; it is the key to mastering the craft, and familiarity with the different pieces needed to play the game is necessary to consistently perform at a high level.
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Insomniac Head on VR’s Incredible Potential For Immersion

Since his youth, Ted Price has held a personal interest in virtual reality. Over the years, he saw iterations come and go, but none ever managed to truly break through. Years later, Price is now the president of the venerated development house Insomniac Games. The studio is taking an early risk several of its peers are also considering: creating a VR high-profile video game.
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‘Pony Island’ is a Video Game Created by Satan to Trap Your Very Soul

The best tricks are those that deceive beyond the first look. It’s easy to pull off a single bait-and-switch, where something seems innocent enough until the curtain reveals the truth with a grand “a-ha!”. The real tricks are the illusions that don’t fade away, that hang around you and color your perception of what’s real to the point where you wonder if it was really an illusion at all.
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Making the Roster: How Capcom Created Street Fighter V's Fight Club

In the same way that racing games live and die by their garages and shooters on their armories, fighting games must look to their roster of combatants for sustainability. Having quantity is good, but variety and even novelty matter—what good is a fighter if no one likes playing them? With a history as long as Street Fighter’s, building the fifth major entry to the series means reassessing every piece of the franchise’s legacy, and whether or not those pieces can be molded into the new face of Street Fighter.
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About

Eric Van Allen

I've been working in the games industry for about a year, and working in different forms of media for four years. I'm a recent grad of Texas Tech University, where I founded two student organizations, Double T Insider and Heads Up Display.

I'm currently a Lead Editor for Gaming Trend, where I manage a group of contributors and editors that publish news, reviews, impressions and features covering the gaming industry. In addition to editing and managing written content, I also spearhead our video department, creating video content in the form of reviews and short impressions on new and popular games.

I have experience with television studio equipment, live production equipment for athletic events, live streaming on outlets like Twitch and YouTube, and field experience as a photojournalist. I've worked in a variety of formats and programs, am a quick learner and always hungry for a new challenge. I'm looking for an outlet where I can both further my skills and create media that compels and excites.

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Skills

  • Creative eye
  • Strong work ethic
  • Fast learner
  • Team coordination
  • Project management
  • Gaming knowledge
  • Confident on-camera
  • Non-linear editing
  • Editing
  • Writing
  • Live streaming
  • Audio engineering
  • Studio lighting
  • Video capture devices
  • Hauppauge
  • Elgato HD
  • Studio camera equipment
  • DSLR cameras
  • CSS
  • HTML
  • Adobe Creative Suite
  • Adobe Media Encoder
  • XSplit
  • Fraps
  • OBS
  • Adobe AfterEffects
  • Adobe Photoshop
  • Adobe Illustrator
  • GarageBand
  • Audacity
  • Avid Media Composer
  • Final Cut Pro
  • Adobe Premiere